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Act of Treason
( 3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
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Ainok Tracker
( 6)
Creature — Dog Scout
(3/3)
First strike Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Alesha, Who Smiles at Death
( 3)
Legendary Creature — Human Warrior
(3/2)
First strike Whenever Alesha, Who Smiles at Death attacks, you may pay . If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.
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Alesha's Vanguard
( 4)
Creature — Orc Warrior
(3/3)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Ancestral Vengeance
( 2)
Enchantment — Aura
Enchant creature When Ancestral Vengeance enters, put a +1/+1 counter on target creature you control. Enchanted creature gets -1/-1.
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Arc Lightning
( 3)
Sorcery
Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.
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Arcbond
( 3)
Instant
Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.
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Archfiend of Depravity
( 5)
Creature — Demon
(5/4)
Flying At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.
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Arrow Storm
( 5)
Sorcery
Arrow Storm deals 4 damage to any target. Raid — If you attacked this turn, instead Arrow Storm deals 5 damage to that permanent or player and the damage can't be prevented.
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Barrage of Boulders
( 3)
Sorcery
Barrage of Boulders deals 1 damage to each creature you don't control. Ferocious — If you control a creature with power 4 or greater, creatures can't block this turn.
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Battle Brawler
( 2)
Creature — Orc Warrior
(2/2)
As long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike.
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Bitter Revelation
( 4)
Sorcery
Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.
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Blood-Chin Rager
( 2)
Creature — Human Warrior
(2/2)
Whenever Blood-Chin Rager attacks, Warrior creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)
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Bloodfire Enforcers
( 4)
Creature — Human Monk
(5/2)
Bloodfire Enforcers has first strike and trample as long as an instant card and a sorcery card are in your graveyard.
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Bloodfire Expert
( 3)
Creature — Efreet Monk
(3/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Bloodsoaked Champion
( 1)
Creature — Human Warrior
(2/1)
Bloodsoaked Champion can't block. Raid — : Return Bloodsoaked Champion from your graveyard to the battlefield. Activate only if you attacked this turn.
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Boltwing Marauder
( 5)
Creature — Dragon
(5/4)
Flying Whenever another creature you control enters, target creature gets +2/+0 until end of turn.
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Break Through the Line
( 2)
Enchantment
: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn.
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Bring Low
( 4)
Instant
Bring Low deals 3 damage to target creature. If that creature has a +1/+1 counter on it, Bring Low deals 5 damage to it instead.
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Burn Away
( 5)
Instant
Burn Away deals 6 damage to target creature. When that creature dies this turn, exile its controller's graveyard.
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Butcher's Glee
( 3)
Instant
Target creature gets +3/+0 and gains lifelink until end of turn. Regenerate it. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
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Coat with Venom
( 1)
Instant
Target creature gets +1/+2 and gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
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Collateral Damage
( 1)
Instant
As an additional cost to cast this spell, sacrifice a creature. Collateral Damage deals 3 damage to any target.
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Commune with Lava
( 2)
Instant
Exile the top X cards of your library. Until the end of your next turn, you may play those cards.
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Corpseweft
( 3)
Enchantment
, Exile one or more creature cards from your graveyard: Create a tapped X/X black Zombie Horror creature token, where X is twice the number of cards exiled this way.
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Crux of Fate
( 5)
Sorcery
Choose one — • Destroy all Dragon creatures. • Destroy all non-Dragon creatures.
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Damnable Pact
( 2)
Sorcery
Target player draws X cards and loses X life.
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Dark Deal
( 3)
Sorcery
Each player discards all the cards in their hand, then draws that many cards minus one.
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Dead Drop
( 10)
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for .) Target player sacrifices two creatures.
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Deadly Wanderings
( 5)
Enchantment
As long as you control exactly one creature, that creature gets +2/+0 and has deathtouch and lifelink.
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Death Wind
( 1)
Instant
Target creature gets -X/-X until end of turn.
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Defeat
( 2)
Sorcery
Destroy target creature with power 2 or less.
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Defiant Ogre
( 6)
Creature — Ogre Warrior
(3/5)
When Defiant Ogre enters, choose one — • Put a +1/+1 counter on Defiant Ogre. • Destroy target artifact.
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Descent of the Dragons
( 6)
Sorcery
Destroy any number of target creatures. For each creature destroyed this way, its controller creates a 4/4 red Dragon creature token with flying.
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Despise
( 1)
Sorcery
Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.
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Diplomacy of the Wastes
( 3)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. If you control a Warrior, that player loses 2 life.
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Douse in Gloom
( 3)
Instant
Douse in Gloom deals 2 damage to target creature and you gain 2 life.
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Dragon Fodder
( 2)
Sorcery
Create two 1/1 red Goblin creature tokens.
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Dragonrage
( 3)
Instant
Add for each attacking creature you control. Until end of turn, attacking creatures you control gain ": This creature gets +1/+0 until end of turn."
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Dragon-Style Twins
( 5)
Creature — Human Monk
(3/3)
Double strike Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Duress
( 1)
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
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Dutiful Attendant
( 3)
Creature — Human Warrior
(1/2)
When Dutiful Attendant dies, return another target creature card from your graveyard to your hand.
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Dutiful Return
( 4)
Sorcery
Return up to two target creature cards from your graveyard to your hand.
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Fearsome Awakening
( 5)
Sorcery
Return target creature card from your graveyard to the battlefield. If it's a Dragon, put two +1/+1 counters on it.
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Fierce Invocation
( 5)
Sorcery
Manifest the top card of your library, then put two +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Flatten
( 4)
Instant
Target creature gets -4/-4 until end of turn.
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Foul Renewal
( 4)
Instant
Return target creature card from your graveyard to your hand. Target creature gets -X/-X until end of turn, where X is the toughness of the card returned this way.
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Foul-Tongue Shriek
( 1)
Instant
Target opponent loses 1 life for each attacking creature you control. You gain that much life.
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Friendly Fire
( 4)
Instant
Target creature's controller reveals a card at random from their hand. Friendly Fire deals damage to that creature and that player equal to the revealed card's mana value.
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Goblinslide
( 3)
Enchantment
Whenever you cast a noncreature spell, you may pay . If you do, create a 1/1 red Goblin creature token with haste.
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Grave Strength
( 2)
Sorcery
Choose target creature. Mill three cards, then put a +1/+1 counter on that creature for each creature card in your graveyard.
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Gravepurge
( 3)
Instant
Put any number of target creature cards from your graveyard on top of your library. Draw a card.
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Grim Haruspex
( 3)
Creature — Human Wizard
(3/2)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) Whenever another nontoken creature you control dies, draw a card.
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Gurmag Angler
( 7)
Creature — Zombie Fish
(5/5)
Delve (Each card you exile from your graveyard while casting this spell pays for .)
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Hand of Silumgar
( 2)
Creature — Human Warrior
(2/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Hardened Berserker
( 3)
Creature — Human Berserker
(3/2)
Whenever Hardened Berserker attacks, the next spell you cast this turn costs less to cast.
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Humble Defector
( 2)
Creature — Human Rogue
(2/1)
: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn.
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Hungering Yeti
( 5)
Creature — Yeti
(4/4)
As long as you control a green or blue permanent, you may cast Hungering Yeti as though it had flash. (You may cast it any time you could cast an instant.)
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Impact Tremors
( 2)
Enchantment
Whenever a creature you control enters, Impact Tremors deals 1 damage to each opponent.
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Kheru Bloodsucker
( 3)
Creature — Vampire
(2/2)
Whenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life. , Sacrifice another creature: Put a +1/+1 counter on Kheru Bloodsucker.
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Kheru Dreadmaw
( 5)
Creature — Zombie Crocodile
(4/4)
Defender , Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.
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Kindled Fury
( 1)
Instant
Target creature gets +1/+0 and gains first strike until end of turn.
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Kolaghan Aspirant
( 2)
Creature — Human Warrior
(2/1)
Whenever Kolaghan Aspirant becomes blocked by a creature, Kolaghan Aspirant deals 1 damage to that creature.
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Kolaghan Skirmisher
( 2)
Creature — Human Warrior
(2/2)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Leaping Master
( 2)
Creature — Human Monk
(2/1)
: Leaping Master gains flying until end of turn.
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Lightning Shrieker
( 5)
Creature — Dragon
(5/5)
Flying, trample, haste At the beginning of the end step, Lightning Shrieker's owner shuffles it into their library.
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Lose Calm
( 4)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
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Magmatic Chasm
( 2)
Sorcery
Creatures without flying can't block this turn.
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Mardu Blazebringer
( 3)
Creature — Ogre Warrior
(4/4)
When Mardu Blazebringer attacks or blocks, sacrifice it at end of combat.
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Mardu Heart-Piercer
( 4)
Creature — Human Archer
(2/3)
Raid — When Mardu Heart-Piercer enters, if you attacked this turn, Mardu Heart-Piercer deals 2 damage to any target.
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Mardu Scout
( 2)
Creature — Goblin Scout
(3/1)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Merciless Executioner
( 3)
Creature — Orc Warrior
(3/1)
When Merciless Executioner enters, each player sacrifices a creature.
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Mind Rot
( 3)
Sorcery
Target player discards two cards.
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Minister of Pain
( 3)
Creature — Human Shaman
(2/3)
Exploit (When this creature enters, you may sacrifice a creature.) When Minister of Pain exploits a creature, creatures your opponents control get -1/-1 until end of turn.
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Molting Snakeskin
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+0 and has ": Regenerate this creature."
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Monastery Swiftspear
( 1)
Creature — Human Monk
(1/2)
Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Murderous Cut
( 5)
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for .) Destroy target creature.
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Noxious Dragon
( 6)
Creature — Dragon
(4/4)
Flying When Noxious Dragon dies, you may destroy target creature with mana value 3 or less.
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Orc Sureshot
( 4)
Creature — Orc Archer
(4/2)
Whenever another creature you control enters, target creature an opponent controls gets -1/-1 until end of turn.
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Pyrotechnics
( 5)
Sorcery
Pyrotechnics deals 4 damage divided as you choose among any number of targets.
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Qal Sisma Behemoth
( 3)
Creature — Ogre Warrior
(5/5)
Qal Sisma Behemoth can't attack or block unless you pay .
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Qarsi Sadist
( 2)
Creature — Human Cleric
(1/3)
Exploit (When this creature enters, you may sacrifice a creature.) When Qarsi Sadist exploits a creature, target opponent loses 2 life and you gain 2 life.
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Raiders' Spoils
( 4)
Enchantment
Creatures you control get +1/+0. Whenever a Warrior you control deals combat damage to a player, you may pay 1 life. If you do, draw a card.
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